Server FAQ | Configuration

Click a link and jump to: Gameplay Config or Remote Admin Config

1. 914 Options

DroppedAndPlayerTeleport, Inventory, DroppedAndInventory, Held, DroppedAndHeld, Dropped

All options that include a players inventory also teleport.

2. What are tickets in RA?

That is the amount of chaos and mtf that can spawn for that round if tickets reach 0 that team can no longer spawn for that round.


Gameplay Config

Latest Update - 17.07.2020

Server main settings

  • server_name: The servers name, You can use this Rich Text doc for cooler swagger stuff.

  • player_list_title: The ingame server name on the players list. [Default: default]

  • player_list_title_rate: [Default: default]

  • serverinfo_pastebin_id: You're servers info works from a pastebin, You can use this to make it look fancy.

  • server_ip: The servers IP address. [Default: auto]

  • max_players: Max amout of players to play on the server. [Default: 20]

  • server_tickrate: How many times the server updates per second. [Default: 60]

  • use_reserved_slots: If the server should use the UserIDReservedSlots.txt, this will allow the UserID's in the txt to join the server if it is full. [Default: true]

  • lobby_waiting_time: How many seconds players will wait until a round begins. [Default: default]

  • ipv4_bind_ip: Bind IP for IPv4. [Default: 0.0.0.0]

  • ipv6_bind_ip: Bind IP for IPv6 [Default: ::]

  • contact_email: Your email address.

Spawn settings

  • minimum_MTF_time_to_spawn: The minimum time (seconds) it should take for another wave of MTF to spawn when a respawn happens. [Default: 280]
  • maximum_MTF_time_to_spawn: The maximum time (seconds) it can take from the last wave for a new one to spawn. [Default: 350]
  • maximum_MTF_respawn_amount: The maximum amount of players that can spawn per MTF wave. [Default: 15]
  • maximum_CI_respawn_amount: The maximum amount of players that can spawn per CI wave. [Default: 15]
  • priority_mtf_respawn: Should MTF be a top priority for a respawn team? [Default: true]
  • use_crypto_rng: Enables better randomness for generation by using cryptograhic random number generator (RNG). [Default: false]

    This will use more CPU to generate numbers, Default it is set to false.

  • team_respawn_queue: Pattern in which the classes spawn at round start.

    40143140314414041340 (Designed for 20 players)

  • smart_class_picker: Should the Smart Class Picker be enabled? [Default: true]

Respawn ticket system settings

Enables the respawn tickets system. Each NTF or CI player spawned in consumes one ticket. We recommend keeping this on for game balance! Warning: Even if you disable the system, the tickets ratio for MTF/CI will still determine their spawn chance.

  • respawn_tickets_enable: Should the respawn ticket system be enabled? [Default: true]
Ticket counts (initial)

The ratio of MTF-to-CI tickets directly determines which team has a higher chance of spawning.
The initial settings (24:14) give around 36.8% chance for the CI to spawn instead of the MTF.
The CI spawn chance can be calculated by this formula: CI_TICKETS / (MTF_TICKETS + CI_TICKETS) * 100%

  • respawn_tickets_mtf_initial_count: [Default: 24]
  • respawn_tickets_ci_initial_count: [Default: 14]
Ticket counts (events)
  • respawn_tickets_mtf_classd_cuffed_escape_count: How many tickets should be given to MTF when a classd (cuffed) escapes. [Default: 1]
  • respawn_tickets_mtf_scientist_escape_count: How many tickets should be given to MTF when a scientist escapes.[Default: 1]
  • respawn_tickets_mtf_scp_hurt_escape_count: How many tickets should be given to MTF. [Default: 1]
  • respawn_tickets_ci_classd_escape_count: How many tickets should be given to CI when a classd escapes. [Default: 1]
  • respawn_tickets_ci_scientist_cuffed_escape_count: How many tickets should be given to CI when a scientist (cuffed) escapes. [Default: 2]
  • respawn_tickets_ci_scientist_died_count: How many tickets should be given to CI when a scientist is killed. [Default: 1]
  • respawn_tickets_ci_scp_item_count: [Default: 2]

Ticket misc settings

  • respawn_tickets_mtf_scp_hurt_interval: The percentage of health an SCP must lose to trigger the 'scp_hurt' tickets. [Default: 0.25]

Stamina system settings

  • stamina_balance_use: The percentage of stamina used per second while sprinting, 0.05 = 5%, 0.33 = 33%, etc. [Default: 0.05]

NOTE: Stamina is currently only utilized on humans. 0 to disable, but this will cause weirdness with status effects and other mechanics, so we recommend keeping it on!

  • stamina_balance_immunity: The time (in seconds) that newly-spawned players can sprint without consuming stamina. Used to reduce visual artifacts. [Default: 3]
  • stamina_balance_regen_cd: The seconds that must pass before stamina starts regenerating after the player stops sprinting. [Default: 1]
  • stamina_balance_regen_speed: How fast the stamina regenerates. [Default: 1]
  • stamina_balance_walk_speed: Multiplier for human walk speed, Default speed before multiplier is 4.5 m/s. [Default: 1.2]
  • stamina_balance_sprint_speed: Multiplier for human sprint speed, Default speed before multiplier is 7 m/s. [Default: 1.05]

Random-stuff settings

-1 = random.

  • server_forced_class: Forced class on round start. [Default: -1]
  • map_seed: Force single map seed for all rounds. [Default: -1]

Friendly Fire Detector

How do I disable FF Detector? Check the Server FAQ!
If Friendly Fire is disabled, there is no need to disable the Detector too.

Action is performed if someone either kills enough teammates OR deals enough damage to teammates.
Detectors priority:
Respawn (kill) -> Window (kill) -> Life (kill) -> Round (kill) -> Respawn (damage) -> Window (damage) -> Life (damage) -> Round (damage)
Set kills or damage to 0 to disable that threshold. Actions:

  • kill,
  • kick,
  • ban,
  • noop (no operation - do nothing, eg. to enable logging) Damage dealt AFTER round end is ignored.
  • ff_detector_global_broadcast_seconds: 5 For how long should the message be displayed on the Broadcast?[Default: 5]

  • ff_detector_global_adminchat_seconds: For how long should the message be displayed on Admin Chat?

  • [Default: 6, Min: 4, Max: 25]

  • ff_detector_classD_can_damage_classD: If enabled Class D personnel can damage or kill other Class D personnel without being punished for it [Default: false]

  • ff_detector_webhook_url: If set to "none" then the webhook for cheaters reporting will be used [Default: none]

Per round
  • ff_detector_round_enabled: Decides if Per Round FF detector should be enabled [Default: true]

  • ff_detector_round_kills: How much kills per round player has to make to trigger the detector [Default: 6]

  • ff_detector_round_damage: How much damage per round player has to deal to trigger the detector [Default: 500]

  • ff_detector_round_action: Action made after triggering the detector [Default: ban]

  • ff_detector_round_ban_time: For how long should the player be banned. Used only if the action is set to ban

  • [Default: 24h, Formats: s, m, h, d, M (months), y]

  • ff_detector_round_bankick_reason: Message displayed to player after getting kicked/banned

  • ff_detector_round_kill_reason: Message displayed to player after being killed for teamkilling

  • ff_detector_round_adminchat_enable: Should admin chat messages be sent [Default: false]

  • ff_detector_round_adminchat_message: Message sent to admin chat [Note: %nick - Player nickname]

  • ff_detector_round_broadcast_enable: Should broadcast messages be sent [Default: true]

  • ff_detector_round_broadcast_message: Broadcast message sent to players [Note: %nick - Player nickname]

  • ff_detector_round_webhook_report: Should messages be sent using Discord Webhook? [Default: true]

Per life - Resets on respawn
  • ff_detector_life_enabled: Decides if Per Life FF detector should be enabled. [Default: true]

  • ff_detector_life_kills: How much kills per life player has to make to trigger the detector [Default: 4]

  • ff_detector_life_damage: How much damage per life player has to deal to trigger the detector [Default: 300]

  • ff_detector_life_action: Action made after triggering the detector [Default: ban]

  • ff_detector_life_ban_time: For how long should the player be banned. Used only if the action is set to ban

  • [Default: 24h, Formats: s, m, h, d, M (months), y]

  • ff_detector_life_bankick_reason: Message displayed to player after getting kicked/banned

  • ff_detector_life_kill_reason: Message displayed to player after being killed for teamkilling

  • ff_detector_life_adminchat_enable: Should admin chat messages be sent [Default: false]

  • ff_detector_life_adminchat_message: Message sent to admin chat [Note: %nick - Player nickname]

  • ff_detector_life_broadcast_enable: Should broadcast messages be sent [Default: true]

  • ff_detector_life_broadcast_message: Broadcast message sent to players [Note: %nick - Player nickname]

  • ff_detector_life_webhook_report: Should messages be sent using Discord Webhook? [Default: true]

In a specified time window
  • ff_detector_window_enabled: Decides if specified time window FF detector should be enabled. [Default: true]

  • ff_detector_window_seconds: For how long is the window active [Default: 180]

  • ff_detector_window_kills: How much kills in specified time window player has to make to trigger the detector [Default: 3]

  • ff_detector_window_damage: How much damage per life player has to deal to trigger the detector [Default: 250]

  • ff_detector_window_action: Action made after triggering the detector [Default: ban]

  • ff_detector_window_ban_time: For how long should the player be banned. Used only if the action is set to ban

  • [Default: 16h, Formats: s, m, h, d, M (months), y]

  • ff_detector_window_bankick_reason: Message displayed to player after getting kicked/banned

  • ff_detector_window_kill_reason: Message displayed to player after being killed for teamkilling

  • ff_detector_window_adminchat_enable: Should admin chat messages be sent [Default: false]

  • ff_detector_window_adminchat_message: Message sent to admin chat [Note: %nick - Player nickname]

  • ff_detector_window_broadcast_enable: Should broadcast messages be sent [Default: true]

  • ff_detector_window_broadcast_message: Broadcast message sent to players [Note: %nick - Player nickname]

  • ff_detector_window_webhook_report: Should messages be sent using Discord Webhook? [Default: true]

In a specified time window AFTER RESPAWN
  • ff_detector_spawn_enabled: Decides if specified time window after respawn FF detector should be enabled. [Default: true]

  • ff_detector_spawn_window_seconds: For how long is the window active [Default: 120]

  • ff_detector_spawn_kills: How much kills in specified time window player has to make to trigger the detector [Default: 2]

  • ff_detector_spawn_damage: How much damage per life player has to deal to trigger the detector [Default: 180]

  • ff_detector_spawn_action: Action made after triggering the detector [Default: ban]

  • ff_detector_spawn_ban_time: For how long should the player be banned. Used only if the action is set to ban

  • [Default: 48h, Formats: s, m, h, d, M (months), y]

  • ff_detector_spawn_bankick_reason: Message displayed to player after getting kicked/banned

  • ff_detector_spawn_kill_reason: Message displayed to player after being killed for teamkilling

  • ff_detector_spawn_adminchat_enable: Should admin chat messages be sent [Default: false]

  • ff_detector_spawn_adminchat_message: Message sent to admin chat [Note: %nick - Player nickname]

  • ff_detector_spawn_broadcast_enable: Should broadcast messages be sent [Default: true]

  • ff_detector_spawn_broadcast_message: Broadcast message sent to players [Note: %nick - Player nickname]

  • ff_detector_spawn_webhook_report: Should messages be sent using Discord Webhook? [Default: true]

Misc gameplay settings

  • afk_time: How many seconds someone is AFK sitting in their spawn location before they are kicked when a round started. Set to 0 to disable. [Default: 90]
  • constantly_check_afk: Should the AFK system constantly check if someone is AFK during a round?
  • intercom_cooldown: Cooldown between intercom uses in seconds [Default: 120]
  • intercom_max_speech_time: Maximum speech time on intercom in seconds [Default: 20]
  • auto_round_restart_time: After how many rounds should the server automatically restart? [Default: 10]
  • friendly_fire: Should Friendly Fire be enabled? [Default: false]
  • friendly_fire_multiplier: 0.1-2 How big is friendly fire damage multiplier? [Default: 1]
  • warhead_tminus_start_duration: How long does it take to detonate the Warhead in seconds? [Default: 90]
  • human_grenade_multiplier: How much damage from the grenade is dealt to human classes? [Default: 0.7]
  • scp_grenade_multiplier: How much damage from the grenade is dealt to SCP? [Default: 1]
  • lock_gates_on_countdown: Should gates be locked (non-closable) while there's a Warhead countdown? [Default: true]
  • isolate_zones_on_countdown: Should gates get closed while there's a Warhead countdown? [Default: false]
  • open_doors_on_countdown: Should all inside-facility doors get opened when there's a Warhead countdown? Gates are overriden by parameter above [Default: true]
  • keep_items_after_escaping: Should players keep their items after respawning as an addition to current loadout? [Default: true]
  • allow_playing_as_tutorial: Should Tutorial be available using forceclass? [Default: true]
  • disable_decontamination: Should decontamination get disabled? [Default: false]
  • 096_destroy_locked_doors: Give 096 access to destroy locked doors? [Default: true]
  • no_holidays: Should holiday specials be disabled? (Halloween, Christmas etc.) [Default: false]
  • allow_disarmed_interaction: Should disarmed players be able to interact with doors? [Default: false]
  • 914_mode: Take a look at the top of the page for all available modes [Default: default]
  • sinkhole_slow_amount: By how much units should 106 Sinkhole slow players down? [Default: 30]
  • sinkhole_spawn_chance: What is the chance of sinkhole spawn in percent? [Default: 0]
  • disconnect_drop: Should disconnected players automatically drop their items? [Default: true]
  • ragdoll_cleanup_time:Time in seconds till ragdolls are removed. Set below 1 to disable. [Default: 0]
  • end_round_on_one_player: Should round end when there's only one player on the server? [Default: false]

Pocket Dimension Settings

  • pd_exit_count: How many valid exits appear in Pocket Dimension? [Default: 2]
  • pd_random_exit_rids: In what room should players appear after escaping from Pocket Dimension? [Default: leave empty for 106 chamber]
  • pd_random_exit_rids_after_decontamination: In what room after decontamination should players appear after escaping from Pocket Dimension? [Default: leave empty for 106 chamber]
  • pd_refresh_exit: Should valid exits in Pocket Dimension be refreshed each escape? [Default: false]

Disarmer settings

  • mtf_can_cuff_researchers: Can MTF cuff Researchers? [Default: true]
  • ci_can_cuff_class_d: Can CI cuff Class D? [Default: true]
  • cuffed_escapee_change_team: Should cuffed Class D that escapes become MTF? [Default: true]

Grenades chaining options

-1 to unlimited, 0 to disable chain reaction

  • grenade_chain_limit: 10 Maximum amount of grenades that can be activated by a single grenade [Default: 10]
  • grenade_chain_length_limit: 4 Maximum length of grenades chain [Default: 4]

Security & Anticheat (default settings are good enough in most cases)

Please type !private in your server console, if your server is verified, but you want to keep it hidden from the list. Type !public to make it public again.

  • online_mode: true
  • ip_banning: true
  • enable_whitelist: false
  • hide_from_public_list: false
  • forward_ports: true
  • enable_query: false
  • query_port_shift: 0
  • query_use_IPv6: true
  • administrator_query_password: none
  • connections_delay_time: 5
  • enable_sync_command_binding: false
  • ratelimit_kick: true
  • same_account_joining: false
  • anticheat_console_output: false

Enables challenge during preauthentication

  • preauth_challenge: true

Reply - prevents from flooding server with preauth requests from spoofed IP addresses MD5 or SHA1 - prevents from flooding with preauth requests from legitimate IP addresses as well. Requires additional time to join the server.

  • preauth_challenge_mode: reply
  • preauth_challenge_base_length: 10
  • preauth_challenge_time_window: 12
  • preauth_challenge_clean_period: 4

Only for MD5 and SHA1 challenges (higher value = longer time required to join the server)

  • preauth_challenge_secret_length: 2

This enforces the player to be using same IP address to connect to the game and authenticate. Enabling this blocks proxies. Not enforced if player joined from IPv4 and authenticated from IPv6 or viceversa. Situations with combinating IPv4 and IPv6 addresses are being checked on central servers after authentication (only for servers on public list).

  • enforce_same_ip: true
  • no_enforcement_for_local_ip_addresses: true

This enforces that the IP address used to connect to the game and authenticate must be assigned to the same Internet Service Provider (ISP). Works only on servers on the public list. This is less restrictive that "enforce_same_ip" and blocks most of the proxies.

  • enforce_same_asn: true

Connections ratelimiting Ratelimit time windows define how often user with the same IP/UserID can initialize new connection (once per X seconds).

  • enable_ip_ratelimit: true
  • enable_userid_ratelimit: true
  • ip_ratelimit_window: 3
  • userid_ratelimit_window: 5

Please refrain from changing any of these settings without enough knowledge.

Item limits

Ammo settings in this config are sorted as [X, Y, Z]

  • X = 5.56mm (E-11-SR)
  • Y = 7.62mm (Logicer, MP7)
  • Z = 9mm (P90, COM-15)
Default ammo that each class gets on respawn
  • class_d_personnel_defaultammo: Default: [0, 0, 0]
  • nine_tailed_fox_scientist_defaultammo: Default: [120, 20, 20]
  • scientist_defaultammo: Default: [0, 0, 0]
  • chaos_insurgency_defaultammo: Default: [0, 100, 0]
  • nine_tailed_fox_lieutenant_defaultammo: Default: [80, 0, 50]
  • nine_tailed_fox_commander_defaultammo: Default: [120, 0, 100]
  • nine_tailed_fox_cadet_defaultammo: Default: [40, 0, 100]
  • tutorial_defaultammo: Default: [0, 0, 0]
  • facility_guard_defaultammo: Default: [0, 35, 0]
Ammo limits, values from 0 to 65.5k, where 0 = unlimited.
  • class_d_personnel_ammolimit: Default: [80, 70, 50]
  • nine_tailed_fox_scientist_ammolimit: Default: [160, 100, 200]
  • scientist_ammolimit: Default: [80, 70, 50]
  • chaos_insurgency_ammolimit: Default: [80, 200, 100]
  • nine_tailed_fox_lieutenant_ammolimit: [160, 100, 200]
  • nine_tailed_fox_commander_ammolimit: [160, 100, 200]
  • nine_tailed_fox_cadet_ammolimit: Default: [160, 100, 200]
  • tutorial_ammolimit: Default: [160, 100, 200]
  • facility_guard_ammolimit: Default: [160, 100, 200]
Item limits - values range from 0 to 8.

Values of 0 are NOT unlimited and will prevent item pickups of that type entirely! The inventory can hold a max of 8 items, so a limit of 8 is effectively unlimited.

  • itemlimit_keycard: [Default: 3]
  • itemlimit_medical_item: [Default: 3]
  • itemlimit_weapon: [Default: 2]
  • itemlimit_grenade: [Default: 3]
  • itemlimit_scp_item: [Default: 3]

Custom Whitelist

Enable this ONLY if you use plugin or modification that provides custom whitelist. This is only to mark the server on the public list as using a whitelist. More information can be found in Verified Server Rules. If your server is not on the public list - ignore this. custom_whitelist: [Default: false]

Enable this ONLY if you use plugin or modification that restricts access to the server (other than whitelist, eg. password). This is only to mark the server on the public list as using access restriction. More information can be found in Verified Server Rules. If your server is not on the public list - ignore this. server_access_restriction: [Default: false]

Port Queue

For nondedicated servers only

port_queue:
- 7777
- 7778
- 7779
- 7780
- 7781
- 7782
- 7783
- 7784

Administrative actions broadcast options

  • broadcast_kicks: Should kick messages get announced to all players? [Default: false]
  • broadcast_kick_text: Text of a kick message [Note: %nick% for player nickname]
  • broadcast_kick_duration: How long is kick message visible in seconds? [Default: 5]
  • broadcast_bans: Should ban messages get announced to all players? [Default: true]
  • broadcast_ban_text: Text of a ban message [Note: %nick% for player nickname]
  • broadcast_ban_duration: How long is kick message visible in seconds? [Default: 5]

Server idle mode

  • idle_mode_enabled: Is Idle mode enabled? [Default: true]
  • idle_mode_time: How long should server be awake before going idle? [Default: 5000]
  • idle_mode_preauth_time: [Default: 30000]
  • idle_mode_tickrate: [Default: 1]

Player report

  • report_send_using_discord_webhook: Should the report system be enabled? [Default: false]
  • report_discord_webhook_url: Webhook URL to send the reports [Default: PleaseSetWebhookUrlHere]
  • report_username: What should be the name of webhook? [Default: Cheater Report]
  • report_avatar_url: [Default: default]
  • report_color: Color of the report in decimal [Default: 14423100]
  • report_server_name: Server name in the report [Default: My SCP:SL Server]
  • report_header: Header of the report [Default: Player Report]
  • report_content: Content of the report [Default: Player has just been reported.]

Geoblocking

If your server is on the public list, please refer to Verified Server Rules for more details.
Modes: none, whitelist, blacklist

  • geoblocking_mode: Which mode should geoblocking use? [Default: none]
  • geoblocking_ignore_whitelisted: If enabled, players on the whitelist are able to ignore geoblocking. [Default: true]

Use ISO country codes, eg. PL, US, DE

geoblocking_whitelist:
- AA
- AB
- AC

geoblocking_blacklist:
- AA
- AB
- AC


Remote Admin Config

Game Staff Access

Should Secret Lab development staff be able to use the Remote Admin?

  • enable_staff_access: [Default: true]

Should Secret Lab CEO and managers be able to use Remote Admin? (We do not abuse our powers)

  • enable_manager_access: [Default: true]

Allow remote admin access for the banning team, to allow them searching and fighting cheaters globally

  • enable_banteam_access: [Default: true]

Enable reserved slots for the banning team (they are restricted by reserved slots limit set in the gameplay config)

  • enable_banteam_reserved_slots: [Default: true]

Allow the banning team to bypass georestrictions on the server

  • enable_banteam_bypass_geoblocking: Default: true]

Assigning Roles to Players

UserID format is SteamId64Here@steam or DiscordUserIDHere@discord. You can get SteamID64 here and DiscordUserID here.

Members:
- #################@steam: owner
- #################@steam: admin
- #################@discord: moderator

Remember to remove SomeAnotherSteamID and other placeholders that are not used! You will encounter errors

Creating Roles

  • badge - Displayed name of the role
  • color - Color of the Badge. Use none to disable badge. (List of Colors below)
  • cover - This local badge is more important than a global badge and will cover it
  • hidden - This local badge is hiddeny by default (Still can use "hidetag" and "showtag" commands in-game)
  • kick_power - Power for kicking and banning that the member of this group has (0 to 255)
  • required_kick_power - Required kick power to kick or ban a member of this group (0 to 255)

Default Roles:

owner_badge: Owner
owner_color: red
owner_cover: true
owner_hidden: false
owner_kick_power: 255
owner_required_kick_power: 255

admin_badge: Admin
admin_color: red
admin_cover: true
admin_hidden: false
admin_kick_power: 1
admin_required_kick_power: 2

moderator_badge: Moderator
moderator_color: silver
moderator_cover: true
moderator_hidden: false
moderator_kick_power: 0
moderator_required_kick_power: 1

Roles List

Roles:
- owner
- admin
- moderator

List of Colors
Color Sample Restricted
gold █████ Yes
teal █████ Yes
blue █████ Yes
purple █████ Yes
light_red █████ Yes
silver_blue █████ Yes
police_blue █████ Yes
pink █████
red █████
brown █████
silver █████
light_green █████
crimson █████
cyan █████
aqua █████
deep_pink █████
tomato █████
yellow █████
magenta █████
blue_green █████
orange █████
lime █████
green █████
emerald █████
carmine █████
nickel █████
mint █████
army_green █████
pumpkin █████

What are restricted colors? They are used in Game Staff badges, if you try to use them on your own server - they will not be visible.

Permissions

More info can be found on SCP:SL Official Wiki: https://en.scpslgame.com/index.php?title=Docs:Permissions

Default Permissions as on 06 July 2020.

Permissions:
- KickingAndShortTermBanning: [owner, admin, moderator]
- BanningUpToDay: [owner, admin, moderator]
- LongTermBanning: [owner, admin]
- ForceclassSelf: [owner, admin, moderator]
- ForceclassToSpectator: [owner, admin, moderator]
- ForceclassWithoutRestrictions: [owner, admin]
- GivingItems: [owner, admin]
- WarheadEvents: [owner, admin, moderator]
- RespawnEvents: [owner, admin]
- RoundEvents: [owner, admin, moderator]
- SetGroup: [owner]
- GameplayData: [owner, admin]
- Overwatch: [owner, admin, moderator]
- FacilityManagement: [owner, admin, moderator]
- PlayersManagement: [owner, admin]
- PermissionsManagement: [owner]
- ServerConsoleCommands: []
- ViewHiddenBadges: [owner, admin, moderator]
- ServerConfigs: [owner]
- Broadcasting: [owner, admin, moderator]
- PlayerSensitiveDataAccess: [owner, admin, moderator]
- Noclip: [owner, admin]
- AFKImmunity: [owner, admin]
- AdminChat: [owner, admin, moderator]
- ViewHiddenGlobalBadges: [owner, admin, moderator]
- Announcer: [owner, admin]
- Effects: [owner, admin]
- FriendlyFireDetectorImmunity: [owner, admin, moderator]
- FriendlyFireDetectorTempDisable: [owner, admin]

Remote Admin Password
  • override_password: Set to "none" in order to disable password. [Default: none]
  • override_password_role: Roles that bypasses Remote Admin Password. You don't have to add other roles, just leave it as it is! [Default: owner]

It is not recommended to use password. Use the Roles instead, available at the top of config file.

Some stuff here was pulled from the SCP:SL Wiki, If you have any questions or concerns or find a typo you can either join our discord server here or send a email at scpsl.faq@gmail.com